Saturday, November 3, 2012

WOT players U.S. Series M6 consecutive kill ideas


Along T1 heavy and M6 with its huge body, fragile body, unreasonable wear depth and injuries, car field cute bully. Some even saw on the field these two cars shouting "meat" and then set fire to crazy ~ ~

When I play these two cars have experienced very boring period of time, with the team to move forward, the first one is always found me to and not easy to escape the odd body ~ ~

Fortunately, of T1 heavy-duty as well as a 660 blood in five rooms and the car are freshening completely dead, but the case of KV-1 Black Hole Armor ~~

Then me promise most players only these two cars as T29 transition car experience, quickly brush to brush past like ~ ~

But finally one day, I found two cars, two lethal strengths - rate of fire and maneuver.

Rate of fire is an important bit for the M1A1 gun T1 heavy tank can survive in room 5, the highest rate of fire after 3.45 seconds / hair, is an enhanced version of the gun, but with a skirt A skirt armor One of the benefits is that sometimes when the shells came from the side will be interrupted by the crawler but not withhold blood ~ ~ This is the so-called "gap armored, so playing in the the five squad room or the vice squad room car was quite BUG ~ ~ when playing KV entirely a disadvantage, but to put a point of view, then the frontal armor Tiaodan rate is still very high ~ ~

T1 heavy tank fire on the biggest drawback is that wearing deep, playing KV-1 or G1B frontal armor basically did not play through the T1 heavy tank to be output high to compensate for or to rely on its good maneuverability.

T1 heavy tank, the maximum speed can reach 42KM / H, rare among heavy tank can reach this speed can complete explosion KV-1 in this regard.

Thus, T1 heavy tanks must rely on its strong mobility, rely on the dunes, stone or high soil slope around to the side or the rear of the other heavy tanks, and then rely on its high rate of fire hit twenty-three gun, then quickly converted position around to another side and then outputs.

Like T1 heavy tank, M6 has the same advantages, but these advantages M6 have a 90mm artillery cannons appear to fully compensate for the T1 disadvantage in firepower.

Originally, I see guns need 10000 experience going to not rise, accumulation directly after the T29 but M1A2 wear deep, often impenetrable, a bite for the guns after the wreck rate soared when the field can have 3 ~ 4 wreck averaged output 1500.

Average of 164 guns wear deep penetrated the side armor of most tanks can often penetrated the frontal armor 7 car, plus an average of 240 damage, another situation the rate of fire of about 7 seconds simply to the wild beasts of the field, is a fire.

As the same as T1 heavy tanks, using its maneuverability try to output around to the other side and rear of the tank, and the large M6 goal, so should be focused on cruising in the bushes or dense woods, if necessary, can also be to find a large house in the town to do the cover.

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