Wednesday, November 28, 2012

Player discussion: The most fail ten design in Diablo 3


1) all the elements of damage are not different, all included in the weapons and white. In fact, the players did not see Poison damage, fire damage, or electrical damage

Originally elemental damage is significant, at least physical immune fire immune.

Such as the fire is small range AOE, poison DOT, ice deceleration, electric reduce enemy damage.

2) critical hit and critical damage originally seasoning, has now become the only pursuit. Also weapons plus other color gem it?

My DH critical damage is now nearly 600% pvp you how to balance?

3) Only six skills. The original beta 7 skills, Jay said: seven skills you will be able to "get most you want" change less let you "make hard decision"

What a spanking! Such as trendy Double WW, shouted a big move are long time to click, can do is hold down the mouse, Double WW click every 4 seconds.

4) claims to have hundreds of millions of Rune combinations. In reality? Most of the runes are there to make up the numbers. The players tend to either maximize dps, or maximize harm reduction.

Lead to many interesting skills can not be used, such as playing the little monsters and Midazolam, RCC and kite all rely on poor six skills.

5) extremely lazy and bored the paragon the system. You is this solution did? PVP when how to do? Different roles than 100 less 300 main attributes, 200 physical you still playing what?

Kidnap players was advocating various options and a variety of designers, even so the player can only play a role. You painted a 100?

6) Very linear low Q MP system. Do you want to have the best equipment? Brush lowest difficulty, kill the minimum Q's monster.

You day and night farm and why? Spend money to buy diablo 3 gold doing what? Such as sweeping the floor in order to cut the monster mowing as simple, can you now mowing, "Oh, what do we do not want to force the play more difficult challenges '

7) did not have any freedom plus points. D2 where 20 points are added to a skill. That sor of the fire-breathing, have been very short, plus a can spray half the screen.

pal playing a monster has a chance to become the monster to the skills of his accomplices, to put a lot of points before the monster banner banner are you hit, amusement.

D3 where 1.04 before you see DH 1234 key all the same four life-saving skills, and also the nerve to say that hundreds of millions of species build?

8) did not give the cooperative mode design skills, even hatred so easily do not. All skills are instantaneous, no channel, save force, there is no need to cast time.

The smoke to cancel any control without any control Saiyan pvp when you how to do? Direct face-to-face on the split?

9) Why can not learn war3 dota, you can put forward a Tactical Level, every new games are level 0, save the experience to be able to rise to the level 10 points added to the skill.

Than blunt 5buff good? "You do not avoid people constantly brush single warrior monster new game. You engage in such a "tactical level" does not have to? Feeling new game every time you play.

10) hurt the people the HC the system. HC turned out and the normal can not be traded, how much brain damage set their own core customers refused payment services.

You can hit the equipment inside the HC particular flag, then the normal things play in the HC attribute All halved HC things play in normal attributes diminished not on the line.

So people spend real money to buy HC device can play where normal things will not impact the core of senior players.

Also, why is only one life? Die once all-red equipment, die once 100K-200K d3 gold a consideration.

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