Monday, November 12, 2012
The T62A accessories, advantages and disadvantages
62 lit up and played nearly 200 games, I am not a master, but do not belong to hang type. Briefly introduce 62 accessories, advantages and disadvantages.
Advantages:
1, Powerful rate of fire, plus ventilation, ramming filling machine can reach about 5.57 seconds, if coupled with a band of brothers ... super-fast shooting speed made him extraordinary DPM.
2, The adaptability of the track is very good, 62A mobile excellent shooting ability is followed, in a move that circle basically not spread very good accuracy.
3, 400m horizons, although in the 10 car, this is not too bright spots, but still a great improvement compared to the S series cars.
4, Hidden value, 0.37 hidden, the other car did not
Course have advantages also have disadvantages, 62A The biggest drawback is the 580 horsepower, 580 horsepower plus rapid 50 Although there has been a high level of hidden value, but can not be used the first time lighting makes this car...
Although there are very high DPM single damage is not flattering ... Fortunately, the the 62A rate of fire is basically to make up for this shortcoming.
Accessories are mainly two:
With Ramming Device, ventilation, vertical stabilizer.
With high light, ventilation, vertical stabilizer
Roughly, is both not comment. Generally people will hesitate in the choice of these two. My accessories first, the pursuit of the ultimate output, the following will explain why so equipped.
Position 62A battlefield. Some people will think 62A as a medium tank, its main task lighting mainly took the opportunity around the other side back, supplemented, but for 62A for doing so is just wishful thinking.
62A of the engine thrust-weight and rapid doomed it is not like 54 can across the battlefield. Lighting the 62A start can not be the first time to lighting only looking for a place to squat illegal guns.
As for accessories, I think that the 62A's engine thrust-to-weight since not like 54, across the battlefield as lighting, it would limit the play to its strengths, remove the high light, the pursuit of the ultimate output a extraordinary 62A of the DPM play to the limit, so that the other fighting when will the rhythm lies in their own hands, and is also the largest possible to make up for the 62A low single injury, the amount of fill quality, best when the battle with the other head, after all, 62A armor is weak, the use of 62A solve the case his armor circumvention As for around HT TD, best around those slow, after all, the speed of 62A does not, in fact, 62A operation is to use his hidden to fight.
Staff skills, five skills:
Motormen: bulbs, investigation, Band of Brothers, repair, situational awareness
Gunner: repair, labor stability, Band of Brothers, concealed deadly blow
The driver: repair, as easily as walking on firm earth, Band of Brothers, hidden, accelerate the shift towards
The loader: repair, structured immortality, Band of Brothers, hidden, most drastic
This is what I expected 5 skill addition, the hidden will learn 62A hidden plus hidden skills and labor stability 62A is the icing on the cake, but also some of the high 62A mobile shooting smooth driving. Stationary with turn when there is no effect. Investigation of perception and situational awareness can make up for the under 62A of the field of view, even if you go to a high light also has little effect, after all 62A does not belong to the first-line of car lighting.
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