Monday, November 26, 2012

Diablo 3 witch doctor major genres experiences


1. Skills Features

Zombie bear, strong acids toxic cloud, the Spirit line surgery, soul the harvest, fear spiritual several skills to use the skills, there are some very Fu unique skills and passive explore.

1.1 zombie bear

The bears do not have the crossing obstacles capacity. And in order to avoid high attack speed under Bear crash, so bear can overlap. Fit phenomenon occurs when the position can not meet a bear's volume. This is also the most common Blizzard product space module BUG.

Elaborate on the skills and common practices.

3-in-1 engines only have a need to figure the ass is greater than the the bear butt of objects, it is not limited to only launched in the case of butt close to the wall. The number of scene objects can launch fit Bear himself to.

Fit bear common practices is not 1, but 2 1. Bear attack range is relatively large, when 2 Bear fit and at the right angle, fully meet the full output. Therefore I do not recommend using the left mouse button to place bears skills, this will lead to the perfect angle can not be played.

Add additional H-gun monster deal with, by the space above BUG principle, we can imagine, launched in fact, not limit must bear against the wall, so long as the area of ??the card bit smaller than a bear volume can reserve sufficient not eat H gun position to launch a Bear fit.

1.2 strong acid poison cloud (acid rain)

Acid rain does not change its sustained injuries Rune figures hit back value once per second trigger. Such as ooze monster, half a second recovery amount will be reduced by half.

The recommended 24 yards Rune. When the ground is not only because of his range, careful friends may be found 24 yards Rune 3 lump residues, yes! Each the lump will launch hit back. Example, that will support the protection cover the feet to climb, he can trigger three times the strike back.

As seen from the acid rain accuracy determines your hardness is definitely a worthy intensive training skills.

1.3 Spirit moving, soul harvest, fear pirit

The effect of the three skills is clear to everyone, why should together do you say? They are a set of combos.

Recommended configuration: Spirit moving "back to blue harvest" deceleration, fear and spiritual armor

"Fear of the Spirit" is a controversial skills. We reluctantly discard pet in order to better gather monster, a fear not to die?

Fear the spirit of fear is actually very small range, and can provide twice the armor (armor panel attribute income is not high, but there is a potential anti-breaking properties, which is a built-in properties, will be in the back properties reconcile for a detailed description). As a combination of techniques to use when fear of the Spirit "Armor is indeed a cool skill.

Common combos tips

1.Spirit moving , fear spirit

When you use the Spirit moving back to the blue all monsters will be staring at your avatar hit, this time a little move fear spirit.

2. Harvest, fear Spirit

Harvest deceleration Rune deceleration 3 seconds, the fear is four seconds. The intangible skills do not take up public CD, two skills can be pressed at the same time.

3. Single fear spirit

Armor easily add remote monster did not hurt.

In the late half monster pull over in MP8 together, Armor is also can be used casually, behind the monster will fear monster blocked.

Sometimes also help catch the monster, this is not easy to control the.

Passive aspects of Blood (minus consumption plus seconds back, and now almost standard.)

Bleed stream (in high-frequency attack would be breaking anti)

Finally, a more casual situation

The above contents are high MP Figure Advanced skills and is not suitable for rolling.

Upgrade, I did too much research. Take this opportunity to express the infinite expectation of our Witch Doctor Double WW technology.

There is some interesting skills found in the study of the various schools and share with you.

1. Swarm "suck blue

Back to blue to good effect, and can trigger bleeding. With bloody ax seamless life to meet the 1.3 speed.

2. Sorcery "Chicken

The staggering movement speed than fear accelerated too much. Used to pay attention to is that he is a tangible skill eating public CD, transfiguration with lift need a common CD interval.

In the case of too low attack speed is only suitable for running, fried monster might kill. There is fried monster with knockback, if in the case of non-seckill monster is not recommended to the center of the strange group was fried.

Poisoned arrows (any runes, apart from 3 round burst)

Eliminates the need for weapons when he doubled the strike can be launched back to values, such as play some genre of the herd, riots vampire.

Finally, said two skills often misleading.

1. Touch the soul sucked Blue

This skill does not exist in a practical sense. Use with the Swarm.

2. Groups chaos

An interest Rune passive limit to 18.75 seconds CD, not the legendary 15 seconds. The calculation is (60-15) * 0.75-15   Diablo 3 gold

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